Files
OSIT-AE-App-Svelte/src/lib/elements/element_ae_obj_field_editor.svelte
Scott Idem 50e83502ff leads: UX improvements — manage tab, sign-in flow, notes editor, filter
- leads_api_access toggle in Admin Tools (manager only)
- Account Status section for end users (payment/licenses/API badges + CSV export button)
- Sign-out fix: use Object.fromEntries instead of delete on PersistedState proxy
- Shared passcode sign-in redirects directly to Manage tab (their role is config, not capture)
- Manage tab section reorder: Account Status → Lead Retrieval Config → Booth Profile → Access & Security → App Settings
- Filter dropdown: replace abstract "My Leads" with direct identity options (All / Booth (Shared) / per-licensee); auto-resolves and migrates stale 'my' values
- Lead detail: replace Element_ae_obj_field_editor notes with direct TipTap editor + Save Notes button; Add Notes button on empty state

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 19:25:38 -04:00

349 lines
12 KiB
Svelte

<script lang="ts">
// import { browser } from '$app/environment';
import { untrack } from 'svelte';
import type { Snippet } from 'svelte';
import {
Check,
CircleAlert,
LoaderCircle,
Save,
SquarePen,
Trash2,
X
} from '@lucide/svelte';
import type { key_val } from '$lib/stores/ae_stores';
import { ae_api, ae_loc } from '$lib/stores/ae_stores';
import { api } from '$lib/api/api';
import AE_Comp_Editor_TipTap from '$lib/elements/element_editor_tiptap.svelte';
interface Props {
// Core Identifiers
id?: string;
object_type: string;
object_id: string;
field_name: string;
// Value Handling
current_value: any;
field_type?:
| 'text'
| 'textarea'
| 'select'
| 'tiptap'
| 'checkbox'
| 'date'
| 'datetime'
| 'number';
allow_null?: boolean;
// Select Options
select_options?: key_val; // { value: label }
// UI Configuration
edit_label?: string;
display_block?: boolean;
display_absolute_edit?: boolean;
placeholder?: string;
class_li?: string;
textarea_rows?: number;
// Behavior
object_reload?: boolean; // SWR pattern
log_lvl?: number;
// Callbacks
on_success?: (data: any) => void;
on_error?: (error: any) => void;
// Snippets
children?: Snippet;
}
let {
id,
object_type,
object_id,
field_name,
current_value = $bindable(),
field_type = 'text',
allow_null = false,
select_options = {},
edit_label = 'Edit Field',
display_block = false,
display_absolute_edit = false,
placeholder = 'Enter value...',
class_li = '',
textarea_rows = 4,
object_reload = true,
log_lvl = 0,
on_success,
on_error,
children
}: Props = $props();
// Internal State
let is_editing = $state(false);
let patch_status = $state<'idle' | 'processing' | 'success' | 'error'>('idle');
let error_message = $state('');
let draft_value = $state(current_value);
// WHY: Optimistic display. After a successful PATCH, liveQuery may not fire
// immediately (or at all if on_success doesn't trigger a Dexie refresh). We show
// draft_value as the display until current_value catches up from liveQuery.
let has_optimistic = $state(false);
let display_value = $derived(has_optimistic ? draft_value : current_value);
// Sync draft with display_value when not editing.
// Suppress reset if optimistic is active — we already have the right value.
$effect(() => {
if (!is_editing) {
untrack(() => {
if (!has_optimistic) {
draft_value = current_value;
}
});
}
});
// Clear optimistic once liveQuery catches up (current_value matches what we saved)
$effect(() => {
if (has_optimistic && current_value === draft_value) {
has_optimistic = false;
}
});
async function handle_patch() {
if (log_lvl)
console.log(
`AE Field Editor V3: Patching ${object_type}.${field_name}...`
);
patch_status = 'processing';
error_message = '';
try {
const result = await api.update_ae_obj({
api_cfg: $ae_api,
obj_type: object_type,
obj_id: object_id,
fields: {
[field_name]: draft_value
},
log_lvl
});
if (result) {
patch_status = 'success';
has_optimistic = true; // show draft_value immediately; cleared when liveQuery catches up
if (on_success) on_success(result);
// Close edit mode after a brief success indicator
setTimeout(() => {
if (patch_status === 'success') {
patch_status = 'idle';
is_editing = false;
}
}, 1000);
} else {
throw new Error('No data returned from update.');
}
} catch (error: any) {
console.error('AE Field Editor V3: Patch failed.', error);
patch_status = 'error';
error_message = error?.message || 'Update failed.';
if (on_error) on_error(error);
}
}
function cancel_edit() {
has_optimistic = false;
draft_value = current_value;
is_editing = false;
patch_status = 'idle';
error_message = '';
}
function toggle_edit() {
if (is_editing) cancel_edit();
else {
has_optimistic = false; // clear optimistic so draft syncs from current prop
draft_value = current_value;
is_editing = true;
}
}
</script>
<div
class="ae_field_editor group relative {class_li}"
class:block={display_block}
class:inline-block={!display_block}>
<!-- VIEW MODE -->
<div class="view_wrapper flex items-center gap-2" class:hidden={is_editing}>
<div class="content_render grow">
{#if children}
{@render children()}
{:else if field_type === 'checkbox'}
<span
class="badge {display_value
? 'variant-filled-success'
: 'variant-soft-surface'}">
{display_value ? 'True' : 'False'}
</span>
{:else if field_type === 'tiptap'}
<div class="prose dark:prose-invert max-w-none">
{@html display_value ||
'<span class="opacity-50 italic">Empty</span>'}
</div>
{:else}
<span class:opacity-50={!display_value}>
{display_value || 'Not set'}
</span>
{/if}
</div>
<!-- Edit Trigger (Visible on Hover or Edit Mode) -->
<!-- WHY: Always render to avoid layout shift when edit_mode toggles.
Use invisible (visibility:hidden, preserves space) when edit_mode is off. -->
<button
type="button"
class="btn-icon btn-icon-sm variant-soft-warning opacity-20 transition-opacity hover:opacity-100"
class:invisible={!$ae_loc.edit_mode}
class:pointer-events-none={!$ae_loc.edit_mode}
onclick={toggle_edit}
title="Edit {field_name}">
<SquarePen size="14" />
</button>
</div>
<!-- EDIT MODE -->
{#if is_editing}
<div
class="edit_wrapper border-warning-500/50 bg-surface-50-950 z-50 rounded-lg border-2 border-dashed p-3 shadow-xl"
class:absolute={display_absolute_edit}
class:top-0={display_absolute_edit}
class:left-0={display_absolute_edit}
class:w-full={display_absolute_edit}>
<header class="mb-2 flex items-center justify-between">
<span
class="text-xs font-bold tracking-wider uppercase opacity-60"
>{edit_label || field_name}</span>
<div class="flex gap-1">
<button
type="button"
class="btn-icon btn-icon-sm variant-soft-surface"
onclick={cancel_edit}
disabled={patch_status === 'processing'}>
<X size="14" />
</button>
</div>
</header>
<div class="input_container mb-3">
{#if field_type === 'textarea'}
<textarea
bind:value={draft_value}
rows={textarea_rows}
class="textarea"
{placeholder}></textarea>
{:else if field_type === 'select'}
<select bind:value={draft_value} class="select">
{#if allow_null}
<option value={null}>-- None --</option>
{/if}
{#each Object.entries(select_options) as [val, label] (val)}
<option value={val}>{label}</option>
{/each}
</select>
{:else if field_type === 'checkbox'}
<label class="flex items-center space-x-2">
<input
type="checkbox"
bind:checked={draft_value}
class="checkbox" />
<span>{draft_value ? 'True' : 'False'}</span>
</label>
{:else if field_type === 'tiptap'}
<AE_Comp_Editor_TipTap
bind:content={draft_value}
{placeholder} />
{:else if field_type === 'date'}
<input type="date" bind:value={draft_value} class="input" />
{:else if field_type === 'datetime'}
<input
type="datetime-local"
bind:value={draft_value}
class="input" />
{:else if field_type === 'number'}
<input
type="number"
bind:value={draft_value}
class="input"
{placeholder}
onkeydown={(e) =>
e.key === 'Enter' && handle_patch()} />
{:else}
<input
type="text"
bind:value={draft_value}
class="input"
{placeholder}
onkeydown={(e) =>
e.key === 'Enter' && handle_patch()} />
{/if}
</div>
<footer class="flex items-center justify-between">
<div class="status_indicator text-xs">
{#if patch_status === 'processing'}
<span class="text-primary-500 flex items-center gap-1">
<LoaderCircle size="12" class="animate-spin" /> Saving...
</span>
{:else if patch_status === 'success'}
<span class="text-success-500 flex items-center gap-1">
<Check size="12" /> Saved
</span>
{:else if patch_status === 'error'}
<span
class="text-error-500 flex items-center gap-1"
title={error_message}>
<CircleAlert size="12" /> Error
</span>
{/if}
</div>
<div class="actions flex gap-2">
{#if allow_null && draft_value !== null}
<button
type="button"
class="btn btn-sm variant-soft-error"
onclick={() => (draft_value = null)}>
Set Null
</button>
{/if}
<button
type="button"
class="btn btn-sm variant-filled-primary"
onclick={handle_patch}
disabled={patch_status === 'processing' ||
draft_value === display_value}>
{#if patch_status === 'processing'}
<LoaderCircle size="14" class="mr-1 animate-spin" />
{:else}
<Save size="14" class="mr-1" />
{/if}
Save
</button>
</div>
</footer>
</div>
{/if}
</div>
<style>
/* Add any specialized transitions if needed */
.ae_field_editor :global(.btn-icon-sm) {
width: 24px;
height: 24px;
}
</style>