# Aether Project Architecture This document outlines the overall architecture and key technologies used in the Aether SvelteKit frontend project. ## 1. Project Overview The Aether project is a Svelte and SvelteKit based application, utilizing Tailwind CSS and Skeleton for styling and UI elements. It serves as the frontend UI/UX for the Aether system, which interacts with a Python FastAPI backend. ## 2. Core Technologies * **Frontend Framework:** Svelte 5 and SvelteKit v2 * **Routing:** SvelteKit's file-system based routing. * **Styling:** Tailwind CSS 3.x (with plans to upgrade to 4.x when ShadCN is ready) * **UI Component Libraries:** * Skeleton (Design System, Tailwind Components, Functional Components - with plans to upgrade to v3) * Flowbite (Tailwind Components) * **Note:** ShadCN is currently used but is planned for removal. * **Text/Code Editors:** * CodeMirror 6.x (primary text and code editor, planned for rich text editing) * Edra (TipTap based Rich Text Editor) * **Note:** ShadEditor TipTap is present but marked for removal, with CodeMirror being the preferred solution for all text editing needs. * **Icons:** Lucide Icons (SVG Icons) * **Markdown Parsing:** `marked` library * **State Management:** Svelte stores, potentially with `liveQuery` from Dexie for reactive IndexedDB interactions. ## 3. Module Structure The Aether project is organized into several modules, categorized as Core, Extended, and Custom. ### 3.1. Official Modules #### Core Modules These are foundational modules essential for the application's basic functionality. * **Accounts:** Minimal implementation. * **Files:** Manages hosted files. * **People:** Minimal implementation for person records. * **Sites:** Minimal implementation for site configurations. * **Users:** Minimal implementation for user management. #### Extended Modules These modules provide additional features and functionalities. * **Archives:** Minimal implementation. * **Events:** Includes features for Badges and Presentation Management. * **Posts:** Minimal implementation. * **Journals:** Manages journal entries. #### Custom Modules These modules are tailored for specific client needs. * **IDAA:** Includes Archives, Bulletin Board (BB), and Recovery Meetings functionalities. ## 4. Data Storage Mechanisms ### 4.1. Local Storage Used for client-side persistence of various application states and configurations. * `api`: API-related settings. * `app`: Global application settings. * `core`: Settings and data specific to core modules. * ``: Settings and data specific to extended modules. * ``: Settings and data specific to custom modules. ### 4.2. IndexedDB (Dexie.js) Used for more structured client-side data storage, often for caching and offline capabilities. * `ae_core_db`: Core database instance. * ``: Module-specific database instances. * ``: Custom module-specific database instances (none currently defined). ## 5. Data Sorting Standardized sorting orders are applied across various data lists. * **Default/General:** `group > priority > sort > updated_on/created_on` * **Specific (e.g., Events):** `type > start_date/time > code or name` ## 6. Object Properties and Fields A set of standardized field names and types are used across Aether objects. ### 6.1. Core Standard Fields These fields are expected to be present in most Aether objects. * `id`: Primary key for an object (internal use, often a UUID). * `id_random`: Randomly generated ID for an object (often used for external exposure or URL parameters). * `_id_random`: Specific random ID for an object (e.g., `person_id_random`). * `code`: Short, unique identifier. * `name`: Display name. * `enable`: Boolean for active/inactive status. * `hide`: Boolean for visibility. * `priority`: Numeric value for ordering. * `sort`: Numeric value for ordering. * `group`: Categorization string. * `notes`: General notes/comments. * `created_on`: Timestamp of creation. * `updated_on`: Timestamp of last update. ### 6.2. Special Use Fields Fields with specific purposes or conditional usage. * `for_type`: Indicates the type of object this object is linked to. * `for_id`: The ID of the object this object is linked to. * `archive_on`: Timestamp for archiving. * `passcode`: Password or access code. * `external_id`: ID from an external system. ### 6.3. Configuration and JSON Fields Fields designed to store JSON data. * `cfg_json`: Configuration data in JSON format. * `data_json`: General data in JSON format. * `linked_li_json`: List of linked items in JSON format. ### 6.4. Special Generated Fields (Client-side) Fields generated on the client-side, primarily for sorting or UI logic. * `tmp_sort_1` * `tmp_sort_2` * `tmp_sort_3` ### 6.5. Future Standard Fields A list of potential future standard fields, often prefixed with `obj_`. These are currently conceptual and not yet fully integrated. * `obj_id`, `obj_ext_uid`, `obj_ext_id`, `obj_import_id`, `obj_code`, `obj_account_id`, `obj_passcode`, `obj_type`, `obj_type_ver_id`, `obj_name`, `obj_summary`, `obj_outline`, `obj_description`, `obj_enable`, `obj_enable_on`, `obj_archive_on`, `obj_hide`, `obj_priority`, `obj_sort`, `obj_group`, `obj_cfg_json`, `obj_notes`, `obj_created_on`, `obj_updated_on`. ## 7. IndexedDB LiveQuery Usage * `lq__xyz_obj`: Used for general read-only access to liveQuery results. * `lqw__xyz_obj`: Used for forms and binding values, representing a writable snapshot of liveQuery results. * **Note:** Care must be taken when binding to `lqw__xyz_obj` to manage updates and potential conflicts with the underlying liveQuery.