- Migrate event_exhibit and event_exhibit_tracking CRUD to V3 API (parent_type/child_type params).
- Implement Element_qr_scanner_v3.svelte: A Svelte 5 / Runes component using html5-qrcode with auto-start and unique viewfinder IDs.
- Integrate QR Scanner v3 into ae_comp__badge_search.svelte and lead capture.
- Refactor Exhibitor Leads UI:
- Add 'Rapid Scan' vs 'Qualify Mode' toggles for efficient lead capture.
- Upgrade ae_comp__lead_detail_form.svelte to support new question/response schema with backward compatibility.
- Implement 'Sign Out of Booth' functionality in exhibit management.
- Optimize lead detail layout for mobile readability and high information density.
- Fix component prop sync for event_id and exhibit_id.
- UI/UX refinements: standardizing icons (SquarePen), cleaning up unused imports, and improving responsive states.
Aligned the Events Badges, Templates, and IDAA Bulletin Board modules with
Aether UI/UX v3 standards by prioritizing semantic String IDs (e.g., event_id,
badge_id) over legacy '_random' variants in API helpers, Dexie processors,
and UI components.
- Refactored badge and template loaders to use clean ID field names.
- Updated search and LiveQuery logic in badge management views.
- Cleaned up unused imports and legacy code in +layout and +page components.
- Standardized ID mapping in generic object processors.
- Improved IDAA post creation UX with autofocus and empty title defaults.
- Integrated TipTap rich text editor for Booth Descriptions and Exhibitor Notes.
- Implemented strip_html utility for clean search/preview of rich text fields.
- Renamed exhibit loading functions to follow load_ae_obj_id__event_exhibit* pattern.
- Hardened property processors with 'undefined' string guards and automatic reload triggers.
- Resolved type mismatches and naming inconsistencies across the Leads module.
- Verified zero-error state via svelte-check.
- Implemented V3-style reactive search (Local Cache -> Remote Revalidation) for exhibitors.
- Standardized search fields to 'name' for Exhibits and 'event_badge_full_name' for Lead Tracking.
- Refactored Leads UI with standardized search components and grid layout.
- Updated event routing to exclusively use string-based IDs (Triple-ID pattern).
- Hardened 'ae_EventSession' type definitions to handle null values from V3 API/Dexie.
- API: Standardized 'order_by_li' types in event and archive modules.
- API: Corrected 'enabled'/'hidden' parameter types in event exhibit and device search/list functions.
- Type Safety: Addressed generic type casting issues in _process_generic_props across event modules.
- Data Handling: Resolved return type consistency in journal creation and DB save operations.
- Parameter Management: Fixed missing 'try_cache' parameters in event exhibit functions.
- Core Logic: Ensured correct object properties in DB put operations for hosted files.
- Added ae_EventExhibit and ae_EventExhibitTracking interfaces to ae_types.ts.
- Replaced local interfaces in ae_events__exhibit.ts with unified imports.
- Standardized Promise return types for all core data loading, creation, and update functions in Exhibit and Tracking logic.
- Integrated triple-ID patterns for lead retrieval and booth management components.
Migrated the ESLint configuration to the new flat config format ()
and addressed several initial linting errors.
Key changes include:
- Updated ESLint configuration to treat as warnings instead of errors.
- Fixed errors in by declaring and .
- Corrected error in by using instead of an out-of-scope .
- Resolved error in by replacing the undefined directive with the component.
- Addressed errors in by replacing with and with .
- Fixed errors in by importing necessary modules (, , ) and adding missing props (, , , , ).
This commit introduces a major refactoring of the data processing logic across multiple modules (events, archives, posts, sponsorships) to use a standardized pattern with . This improves consistency and maintainability.
Key changes:
- Replaced module-specific data processing with a generic helper.
- Removed deprecated functions.
- Updated Svelte components to leverage the new Svelte 5 runes, simplifying state management.
- Fixed linting errors and updated test configurations.
- Added .