Replace the single alert() call with an inline confirmation row per badge.
Clicking "Email Link" shows "Send / Cancel" in place so accidental sends
are avoided. Only one badge can be in confirm state at a time.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces filter:hue-rotate() with CSS @property --ph-hue/--ph-lit animated
as numbers, applied as oklch() colors on SVG rect/line children. OKLCH keeps
perceptual lightness constant across hue rotation — no more brown/dark-blue
variance between slots. Pulse mode animates --ph-lit 0.42→0.78 for breathing.
Adds slow_pulse cfg_json flag + form checkbox. @property inherits:true lets
the animated value cascade from the div to its SVG children without per-child
animation declarations.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds punch_holes.slow_pulse cfg_json flag. When enabled, replaces the fast
2.5s linear hue-rotate with a 6s ease-in-out breathing animation that dims
(0.55 brightness) to bright (1.30) while shifting 180° of hue and back.
Same 120° phase offsets apply (2s apart). Form shows a Slow Pulse checkbox
below the slot cards whenever at least one slot has rainbow enabled.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Each slot gets a fixed animation-delay (left: 0s, right: -0.833s, center: -1.667s)
so they are 120° apart in the hue cycle — same speed, different start points.
Replaces the shared-wrapper approach (all same phase) with per-slot CSS classes
that encode the phase offset, giving a proper tri-phase RGB cycling effect.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Each rainbow-enabled slot now has a companion print-only div with an inline
SVG linearGradient (R→Y→G→C→B→M spectrum). On screen: the animated
hue-rotate div cycles. On print: CSS hides the animated div and shows the
static gradient instead. X lines print in semi-transparent black over the
gradient fill for visibility.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds left/right/center_rainbow to punch_holes cfg_json. When enabled,
applies a CSS hue-rotate animation (2.5s loop) to the marker div using
a saturated red base color so the full visible spectrum appears. Template
form shows a Rainbow checkbox per slot; hides color pickers when active.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds header_padding_top/right/left alongside existing header_padding_bottom.
Removes hardcoded p-2 class — all four sides now set via inline style with
0.5rem default. Template form shows a 2×2 padding grid in Header & Branding.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds left_fg/left_bg, right_fg/right_bg, center_fg/center_bg to punch_holes
cfg_json, plus shared fg/bg fallback. Template form shows color pickers per
slot (only when slot is enabled). Defaults: #777777 stroke, rgba white fill.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
z-index: 10 ensures markers always render above the header image regardless
of DOM order. Inset 1mm on all sides from physical hole boundary to account
for printer registration variance (3mm-tall slot has no margin for error).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds cfg_json.punch_holes.{left,right,center} to mark pre-perforated badge
clip slots with X overlays. Slots are 5/8in x 1/8in, 1/4in from top,
3/8in from left/right edges. Markers print on the badge so attendees know
where to push out the perforations. Template form exposes checkboxes in
Header & Branding. Documented in MODULE__AE_Events_Badge_Templates.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces hardcoded border-bottom/padding-bottom on badge_header div with
cfg_json fields: header_border_color, header_border_width, header_padding_bottom.
Empty color = no border. Template form exposes all three in Header & Branding.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Shows a Templates button (manager+ edit mode only) before Create Badge,
linking directly to the badge templates management page.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds cfg_json.header_margin_top to BadgeTemplateCfg. Badge view replaces
hardcoded mt-8 (2rem) with this value; falls back to 2rem when unset.
Template form exposes the field in the Header & Branding section.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Replace show_hidden checkbox with visibility_filter select (Default /
Show Hidden / Show Disabled+Hidden) — collapses two orphaned boolean
fields (show_hidden, show_not_enabled) into one purpose-built value;
wires disabled-badge filter through to both IDB and API paths
- Add max-results stepper (edit mode only): steps of 25 up to 250,
steps of 100 up to 2550; tier-capped (trusted=250, manager=2550);
stepper uses pure reactivity — no handle_search_trigger() call needed
- Fix fallback liveQuery (SCENARIO 2): was hardcoded .limit(50);
now reads qry_result_limit in outer $derived.by so Svelte tracks it
and stepper updates the no-text browse list immediately
- Fix Search button disabled state: replace pointer-events-none +
class:opacity-50 with HTML disabled attribute + disabled:cursor-not-allowed
so hover cursor reflects disabled state correctly
- Global placeholder fix (app.css): add italic + opacity-0.6 rule for
.input/.textarea ::placeholder in light mode; add italic to dark rule —
prevents placeholder text from reading as typed content
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Controls column: max-w-sm (384px) prevents flex-1 from consuming all
remaining horizontal space on wide screens
- Row wrapper: justify-center + items-center centers the badge+controls
pair in the available width (equal margins on both sides)
- Mobile: full-width stacked layout unchanged; badge centered via items-center
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Print page: controls panel moves from position:fixed right overlay to an
in-flow flex column next to the badge. Sticky on lg+ screens; stacks below
badge on tablet/phone. Eliminates pr-64/pr-80 padding hacks on header and
badge area. Print behavior unchanged — .event_badge_wrapper uses position:fixed
relative to @page, so the surrounding layout structure is irrelevant.
- Remove is_editing (was only used to toggle fixed panel width; no longer needed).
- Debug JSON block removed from ae_comp__badge_obj_view (visual render component
should not contain admin tooling) and moved to controls Staff section.
- Debug JSON uses whitespace-pre + overflow-x-auto so long lines scroll
horizontally instead of wrapping into hundreds of short lines. Collapsible
via native <details>/<summary> with no JS state required.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add pr-64/pr-80 + transition to page <header> so Review/Email actions
stay clear of the fixed right controls panel (same as badge_render_area)
- Remove redundant Re-print button from header — controls panel Test button
covers the same use case; having both caused clipping and confusion
- Fix datetime formatting: toLocaleString → ae_util.iso_datetime_formatter
(date_full_no_year + time_12_long) for consistent display with badge list
- Unify loading state to p-16/text-xl/mb-2 matching badge list style
- Polish Badge Not Found layout; swap button weights (Back = primary action)
- Add left-edge shadow to controls panel for better visual separation
- Badge view debug section: gate to administrator_access, add object ID
labels, add hover:max-h-64 expand and transition on pre blocks
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds a compact print info row below each printed badge for trusted users
(not in edit mode — debug row already covers that):
Printed 2× · First: June 9 9:14 AM · Last: June 9 11:32 AM
Gives staff quick at-a-glance confirmation that a badge was printed and when,
without needing to enter edit mode.
Also fixes a logic bug in the attendee "Checked in" card: the "last print"
line was comparing == (same datetime) instead of !== (different datetime),
so it only appeared when first = last (single print) — backwards. Fixed to
show only when multiple prints have occurred.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Pressing the Search button or Enter with fewer than the required min chars
now focuses the input field instead of silently doing nothing, so the user
gets clear feedback about where to type.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Was: "Enter your name above to find your badge."
Now: "Search by name, email, or organization above to find your badge."
Mirrors the actual fast-path fields (given/family name, email, default_qry_str)
and the search input placeholder text.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The +page.svelte {#if search_status=loading && ids.length===0} gate is now
redundant — ae_comp__badge_obj_li handles all states internally (Searching...,
Enter your name, No results). Removing it also fixes a UX regression where
trusted-user IDB fallback results would be hidden by the gate whenever a new
API search fired. Component is now always mounted and manages its own state.
Also replaces deprecated BarChart2 with ChartColumnBig (lucide rename).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
transition:fade on the initial spinner caused Svelte to keep the outgoing
element in the DOM for the full 200ms outro while the incoming badge list
was already rendered — both were live simultaneously, colliding on height
and producing the visible bounce. Initial cold-start load doesn't need a
transition; instant swap is fine.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Scrollbar shift:
- Add [scrollbar-gutter:stable] to #ae_main_content in events layout so a
scrollbar appearing on first results load no longer reflows the centered
search form (was shifting ~8px left on Linux)
Empty/loading state consistency:
- Move search_status prop into ae_comp__badge_obj_li so it can swap its own
empty state: spinner + "Searching..." while a search is in progress,
UserSearch icon + prompt text otherwise
- Unify p-16 / size-3em / mb-2 / text-xl across all three states (initial
load, searching, no results) so height never jumps between transitions
- Pass search_status from +page.svelte to the component
Transitions:
- transition:fade on initial-load spinner div
- transition:slide on Create/Upload badge button row (appears with edit mode)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Adds fade/slide transitions throughout the search form: form mount/unmount,
filter row, QR scan button, QR scanner panel, Show Hidden, Remote First labels
- Min-chars hint switches from class:invisible to opacity-0/opacity-50 +
transition-opacity so it fades instead of snapping
- Clear button switches from class:hidden to opacity-0 + pointer-events-none
+ transition-all so it fades without causing layout shifts
- "Start Here" button gets transition-opacity for smooth dim on first keystroke
- Replaces FileSearch with UserSearch icon in the empty state
- Adds w-full to empty state div to prevent subtle page-width shift between
no-results and results states
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Public (attendee) kiosk: unprinted badges link to /review; printed
badges show green "Checked in · Nx · First/Last" row (non-clickable)
- Public attendees no longer see Print button (staff-only action)
- Printed badges sort to end of list for public non-trusted users
- Manager access: Print (reprint) and Email Link buttons always visible
without requiring Edit Mode; main row behavior unchanged
- Empty state wording: context-aware — "Enter your name above to find
your badge" for public users with no query vs "No badges found" after
an actual search
- Docs: Epson C3500 fanfold section filled in (was empty placeholder);
style_href/duplex implementation status corrected in badge templates
doc; Axonius C3500 layout TODO marked complete
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add 'Cvent Splash XLSX (registrant export)' upload mode hitting the new
/event/{id}/badge/import/splash_xlsx endpoint
- Admin controls: begin_at/end_at/return_detail (shared with Zoom mode) +
import_status_filter (splash only, default 'Attending')
- File picker accept attribute switches between .csv and .xlsx per mode
- Set timeout=300000 and retry_count=1 on both server-side upload paths to
prevent false 'no response' failures on slow imports; upsert-by-email on
the backend makes retries safe but a single attempt is sufficient
- Replace misleading 0/0 progress bar with an indeterminate progress bar
during server-side processing; real counter kept for client-side CSV mode
- Show 'Processing on server…' message once upload completes and server work begins
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two layout fixes for the badge_4x6_fanfold layout (no background_image_path):
1. badge_header max-height: 1.5in — the Axonius logo (624×232px) renders at
~1.49in tall at full badge width. The inherited max-h-[1.00in] was cropping
the bottom half of the image.
2. badge_body margin-top: 0 — overrides the component-level mt-54 (≈2.25in).
That margin was needed for the PVC layout where a full-bleed background image
covered the badge and body text needed to start in the image's designated zone.
For fanfold badges with a standalone header_path, mt-54 created a 2.25in blank
gap between the header and the attendee name.
Also updates default fit_heights for badge_4x6_fanfold to match the 4.0in body
height (was sized for 4.5in before the header zone was properly accounted for).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Introduces badge_layout_epson_4x6_fanfold.css (layout code badge_4x6_fanfold)
for the Axonius Adapt 2026 June show. Wires @page size to 4in×6in in the print
page and cleans up the stale 4in×12in default. Imports new CSS in badge component.
Measured stock: 4in × 6in portrait with 5/8in lanyard hole 1/4in from top.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Extract session search form into ae_comp__pres_mgmt_session_search.svelte
(parallels ae_comp__badge_search.svelte); removes ~145 lines from +page.svelte
- Add time window filter: Clock icon toggle button reveals compact before/after
selects; trusted users get 3d/7d options; active state highlighted in amber
- Add passes_hide_filter to IDB fast path to mirror API qry_hidden logic and
eliminate the hidden-session blink on revalidation
- Add passes_time_window applied to both IDB fast path and API results
- Add time window state fields to PresMgmtLocState + pres_mgmt_loc_defaults
- Add contextual warning in "No sessions found" when time filter is active
- badges: hide "Start Here" button for trusted_access users; tweak button shade
- badges: scope placeholder CSS fix to input only (not textarea)
- Add MODULE__AE_Events_PressMgmt_Launcher.md doc
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The old guard locked on badge ID after the first liveQuery tick. If
Dexie had a cached badge without cfg_json.font_sizes, the guard fired
with no sizes to apply, then blocked the SWR background refresh that
delivered the real saved sizes. Result: font sizes appeared unsaved on
any browser that had visited the badge before sizes were set.
Fix: track the cfg_json string last applied (_font_sizes_applied_cfg)
instead of just the badge ID. Re-applies whenever cfg_json changes on
a background refresh, but skips if local sizes have drifted from the
last apply (user is mid-adjustment — auto-save will sync shortly).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Tailwind v4 renders placeholder text too dark on light backgrounds,
making it indistinguishable from real input values. Same scoped CSS
fix already applied to ae_comp__badge_print_controls.svelte.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
badge_type_code_li was returning [] when the template had no badge_type_list,
causing the Badge Type field to be hidden entirely in the Staff section.
Add same fallback default as create form and search filter.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Was at the bottom after print position controls — now first item in
Staff Adjustments, before Hide/Unhide Badge, where staff expect it.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Was: visible to everyone pre-print, Trusted+Edit for reprints.
Now: Administrator + Edit Mode only (all three locations).
Temporarily restricted for Axonius 2026 — restore broader access after event.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- default_badge_type_code_li now matches ae_comp__badge_search.svelte list
(attendee, sponsor, staff, guest, volunteer, member, nonmember, test)
- badge_type_code initializes to 'attendee' (In-Person Attendee)
- $effect re-applies preferred default when template badge_type_list loads async,
falling back to first item if 'attendee' isn't in the template's list
- Remove the blank '-- Select Badge Type --' placeholder option
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
btn + preset-filled-* renders transparent on gray/surface backgrounds
(Skeleton v4 CSS variable specificity issue — documented in
GUIDE__AE_UI_Style_Guidelines.md §12).
Replace all three buttons in field_actions (Save, Revert, Cancel) with
direct Tailwind token classes: bg-warning-500, bg-error-500,
bg-success-500, bg-surface-200-800 etc. Save button now visibly renders
in amber (dirty), red + pulse (pending_close), green (saved).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When a field accordion has unsaved changes and the user tries to close
(X button, same-header click, or switching to another field), we now set
pending_close = true instead of silently discarding.
- Save button turns bright red + animate-pulse with label "Save first (or × to discard)"
- X button turns red with "Discard changes" tooltip
- Field stays open — no data is lost
- Second close attempt (pending_close already true) actually discards
- Saving normally clears pending_close and closes the accordion
WHY: kiosk attendees at a live event were silently losing typed overrides
(professional title, affiliations, etc.) when switching fields mid-queue.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
toggle_field only changed active_field — it never called cancel_field for the
previously open field. Unsaved typed values stayed in edit_full_name_override etc.,
so reopening a field would show the stale typed value and re-apply it to the badge
preview, even though the user had already moved on.
New logic: capture was_open, always call cancel_field for the current field (resets
edit vars + sets active_field = null), then open the new field if it wasn't the one
being closed. Closing a field by re-clicking its pencil now also discards unsaved state,
consistent with the explicit [X] button behavior.
Also: add global placeholder CSS fix to TODO__Agents.md (scoped workaround already
in ae_comp__badge_print_controls; long-term fix belongs in app.css or theme file).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Auto-focus: requestAnimationFrame (~16ms) fired before the 185ms accordion
animation ended — input was still 0px/clipped so focus() silently failed.
Changed to setTimeout(210ms) so focus lands after the animation completes.
Placeholder color: placeholders show the current badge value (e.g. 'John Smith')
so without explicit styling they look identical to filled text. Added scoped
CSS rules setting placeholder to gray-400 (light) / gray-500 (dark) so it reads
clearly as a hint rather than existing content.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>