ae_comp__badge_review_form.svelte:
- Full implementation of the badge review form (Task 1)
- Editable fields gated by access level (attendee / trusted / admin)
- Save/cancel with change detection, override revert buttons
- QR code display (hover zoom + click expand)
- Print status section, options/tickets, T&C block
- HTML rendering for name/title/affiliations/location fields
- Accessibility font-size toggle (text-2xl ↔ text-4xl)
- Help modal (Flowbite) with 6 sections
- Local edit mode — never writes to $ae_loc.edit_mode
ae_events__event_badge.ts:
- Add missing fields to properties_to_save so they are persisted to IDB:
pronouns_override, phone, phone_override, registration_type(_code/_override),
allow_tracking, agree_to_tc, other_1-8_code, ticket_1-8_code
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add optional font_size_{name,title,affiliations,location} px props to
ae_comp__badge_obj_view; when set, replaces auto inch-based sizing with
an inline style so the caller controls the value
- Add screen-only (print:hidden) font size control panel to print page:
four [−] [value] [+] [↺] rows, step 2px, null = auto (default)
First + click activates at a sensible default that approximates the
auto-sized inch values; ↺ button resets back to auto mode
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
default_authenticated_fields was missing: pronouns_override, phone_override,
allow_tracking, agree_to_tc — so attendees couldn't edit those fields even though
the form rendered inputs for them.
default_trusted_fields had 'email' and 'badge_type_code' instead of 'email_override'
and 'badge_type_code_override', causing the can_edit() check in handle_save() to
silently drop those changes. Also added the full trusted field set: registration_type,
other_1-8_code, ticket_1-8_code, hide, priority, notes.
Also removed unused lucide imports (ShieldCheck, User, UserCheck) left over from
the removed access level indicator block.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Badge search results list (ae_comp__badge_obj_li):
- 4 action buttons per row: Print, Review (nav link), Copy Link (clipboard), Email Link
- Visibility rules: unprinted-only for non-edit mode; all non-hidden for trusted+edit
- Plain name display (User/EyeOff icon) — name is no longer a print link
- Obscured email for non-trusted users
- Debug row (ID, CR, UP, PC, FP, LP) in edit mode
- All icons converted to Lucide (Font Awesome removed)
Badge print page (/print):
- 3 header action buttons: Print Now, Review (nav), Email Link
- Removed old [badge_id]/+page.svelte placeholder (moved to trash)
- Added is_trusted, is_edit_mode, print state derived vars
- "Already printed Nx — last [timestamp]" warning inline with name
- Removed unused imports (browser, onMount, events_slct)
Badge review page (/review):
- 3 header action buttons: Print (nav), Copy Link (clipboard), Email Link
- Added events_loc for email placeholder + title event name
- Added is_edit_mode, print_count, is_printed, copy_status
- FA icons replaced with Lucide (ShieldCheck, UserCheck, User)
- Title now includes event name (was missing)
Infrastructure:
- print/+page.ts and review/+page.ts added (non-blocking badge loaders)
- ae_comp__badge_review_form.svelte stub created (fields pending)
- Fixed: components no longer write to $ae_loc.edit_mode (critical bug)
Docs:
- NEW: AE__Permissions_and_Security.md — full permissions hierarchy reference
- NEW: PROJECT__AE_Events_Badges_Review_Print.md — agent task brief for review form + print font controls
- UPDATED: MODULE__AE_Events_Badges.md rev 5 — field permissions spec, header buttons, still-needed list by priority
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add data-testid to badge edit/save/cancel/print buttons and professional title input
- Fix API mock routes (badge GET uses /v3/crud/event_badge/{id}, not nested)
- Add badge_template mock so badge view renders
- Add event_badge_id_random and id_random fields to all mock responses
- Split workflow test into its own test() instead of being inline in beforeEach
- Use data-testid selectors throughout for stability
Implemented Svelte 5 callback props (onsuccess, oncancel) for Badge create and upload forms, replacing legacy dispatchers.
Updated the AE Field Editor to accept an optional 'id' prop, resolving property mismatch errors.
Updated the Event Settings page to use the new callback prop interface, clearing type assignment errors reported by 'npm run check'.
Aligned the Events Badges, Templates, and IDAA Bulletin Board modules with
Aether UI/UX v3 standards by prioritizing semantic String IDs (e.g., event_id,
badge_id) over legacy '_random' variants in API helpers, Dexie processors,
and UI components.
- Refactored badge and template loaders to use clean ID field names.
- Updated search and LiveQuery logic in badge management views.
- Cleaned up unused imports and legacy code in +layout and +page components.
- Standardized ID mapping in generic object processors.
- Improved IDAA post creation UX with autofocus and empty title defaults.
- Refactored Lead List to use direct observable subscription for better reactivity.
- Implemented in-memory 'Hard Guard' filter to ensure licensee selection is strictly enforced.
- Fixed 'TypeError: s.subscribe is not a function' by removing legacy $ prefix from resolved props.
- Resolved TypeScript typing errors in Lead Detail and Search components.
- Migrated Badge Search icons to Lucide.
- Resolved 'untrack is not defined' ReferenceError in Badge Detail page.
- Transitioned Badge, IDAA Archive, and Journal Entry pages to use page.params for robust reactivity.
- Implemented fallback semantic ID lookup for Badges to handle mixed ID formats in URLs.
- Added proper loading states to detail views to prevent 'No IDB record' flashes during hydration.
- Systematically audited and cleaned up duplicate 'untrack' imports across all Svelte files.
- Refactored layouts to derive account data from stable props instead of reactive stores.
- Wrapped store updates in untrack() with deep equality guards to prevent infinite re-renders.
- Resolved duplicate untrack declarations and missing imports across the project.
- Added fetch safeguards to Element_data_store to prevent redundant API calls.
- Standardized hydration patterns to break circular dependencies during initial load.
- Fixed 'Captured initial value' warnings in 65+ components by implementing
proper sync effects with 'untrack' and derived states.
- Hardened Event Settings JSON editors using a temporary string-buffer pattern
to safely decouple object-based data from CodeMirror's string requirements.
- Resolved strict TypeScript mismatches across core routes (Accounts, Sites, etc.)
and improved property indexing safety in views.
- Patched Flowbite-Svelte Drawer transitions for Svelte 5 compatibility using
prop spreading.
- Added comprehensive safety comments to high-risk reactivity blocks.
- Synchronized 'ae_types.ts' with V3 backend models.
- Implemented V3-style reactive search (Local Cache -> Remote Revalidation) for exhibitors.
- Standardized search fields to 'name' for Exhibits and 'event_badge_full_name' for Lead Tracking.
- Refactored Leads UI with standardized search components and grid layout.
- Updated event routing to exclusively use string-based IDs (Triple-ID pattern).
- Hardened 'ae_EventSession' type definitions to handle null values from V3 API/Dexie.
- Finalized the rename of 'default_qry_string' to 'default_qry_str' across the Badge library, Dexie schema, and API documentation.
- Synchronized all reactive filtering in '+page.svelte' with the standardized field names to restore full search functionality.
- Verified that text search, affiliations, and types now correctly map to whitelisted backend fields.
- Renamed 'default_qry_string' to 'default_qry_str' across the Badge interface, Dexie schema, and API logic to resolve 400 'Unauthorized search field' errors.
- Synchronized local Fast Path filtering with the correct database field names.
- Hardened the reactive search pattern in '+page.svelte' to ensure end-to-sync consistency between local and background results.
- Implemented Search Guard and store initialization in '+page.svelte' to fix loops and filtering.
- Updated 'ae_comp__badge_search.svelte' to act as a pure UI component triggering versioned searches.
- Refactored 'ae_comp__badge_obj_li.svelte' to use shared data streams and fixed icon build errors.
- Standardized the search pattern using Svelte 5 debounced $effects in Recovery Meetings, Badge Search, and Journals to eliminate manual triggers and stuttering.
- Fixed a bug in 'ae_idaa_comp__event_obj_li.svelte' where the Results count was inconsistent with the displayed list by implementing a derived 'visible_event_obj_li' state.
- Hardened 'ae_idaa_comp__event_obj_li_wrapper.svelte' to filter out 'undefined' entries from database 'bulkGet' calls.
- Cleaned up legacy search handling code in 'ae_idaa_comp__event_obj_qry.svelte'.
- Updated 'TODO.md' and 'GEMINI.md' to reflect search logic hardening accomplishments.
- Moved legacy event modules (`events_badges`, `events_leads`) to `src/routes/legacy/` and renamed them to `events_badges_v2` and `events_leads_v2` respectively.
- Created new directory structures for Svelte 5 and SvelteKit-based event modules under `src/routes/events/[event_id]/`:
- `(launcher)`
- `(badges)`
- `(leads)`
- Updated `src/routes/events_leads/README.md` (now `src/routes/legacy/events_leads_v2/README.md`) with comprehensive documentation for the legacy lead retrieval module, reflecting its features, data model, routing, components, and technical implementation details, incorporating project conventions.
- Updates `GEMINI.md` with a detailed summary of the days debugging session for the v3 Badges page.
- Updates `TODO.md` to mark recent bug fixes as complete and adds new tasks for outstanding issues (e.g., `order_by_li` fix).
- Updates `ARCHITECTURE.md` to reflect the current state of the tech stack (Tailwind v4, component library status).
- Creates `README.md` files for the new v3 Badges module and the legacy Lead Retrieval module to clarify their purpose and status.
This commit addresses several critical issues preventing the new v3 badge search page from functioning correctly.
- **Fixes API Fetch Error:** Resolves a `TypeError: NetworkError` that occurred during badge searches. The error was caused by an incorrect `order_by_li` parameter being sent to the API. The parameter is now temporarily commented out in `ae_events__event_badge.ts` to allow searches to succeed.
- **Fixes Svelte 5 Binding Error:** Implements a defensive initialization for badge search filter properties directly in the `(badges)/badges/+page.svelte` script. This prevents a `props_invalid_value` runtime error by ensuring that bound store values are not `undefined` when the child search component is rendered.
- **Fixes Invalid Attribute Name Error:** Corrects the `onsubmit|preventDefault` syntax in the new badge creation and upload forms. The `preventDefault` logic is now handled inside the respective submit handler functions.
- **Restores Site-wide Styles:** Re-adds the global Skeleton UI CSS imports to `app.css` to fix numerous "unknown utility class" errors (e.g., `preset-tonal-*`) and restores button styles in the legacy leads list.
- **Refactors Badge Search Component:** Updates the `ae_comp__badge_search.svelte` component to use its own reactive props for state management instead of relying on global stores, and removes obsolete/conflicting logic.
This commit addresses several critical issues that were preventing the application from building and rendering correctly.
- **Restores Skeleton UI CSS:** Re-adds the global Skeleton UI CSS imports to `app.css`. This fixes numerous "unknown utility class" errors (e.g., `preset-tonal-secondary`) across the site, allowing components to render with their intended styles again.
- **Fixes Invalid Attribute Name Error:** Corrects the `onsubmit|preventDefault` syntax in the new badge creation and upload forms (`ae_comp__badge_create_form.svelte`, `ae_comp__badge_upload_form.svelte`). The `preventDefault` logic is now handled inside the respective submit handler functions, resolving the Svelte v5 parsing error.
- **Fixes Svelte 5 Binding Error:** Implements a defensive initialization for badge search filter properties directly in the `(badges)/badges/+page.svelte` script. This prevents a `props_invalid_value` runtime error by ensuring that bound store values are not `undefined` when the child search component is rendered.
- **Fixes Invalid CSS Classes:** Replaces incorrect `preset-tonal-*` classes in the legacy `leads_list.svelte` component with standard Tailwind CSS utility classes to prevent further styling-related errors.
This commit refactors the IndexedDB schema to use the string-based random IDs as primary keys instead of the numeric auto-incrementing IDs. This change affects the 'badge' table and all related components that interact with it. The badge detail page and list component have been updated to use the new primary key for more efficient and consistent data retrieval.
This commit updates the badge list to use the string-based random IDs for badge links. It also updates the badge detail page to correctly fetch the badge data using the random ID from the URL.
This commit fixes several issues with the new badge search functionality. It resolves a 500 Internal Error by moving the Dexie liveQuery into an onMount block to prevent server-side execution. It also fixes a Svelte 5 reactivity issue by using a more explicit subscription pattern for the liveQuery and by correctly accessing state variables in the template. The badge search results are now correctly displayed.
Migrated the ESLint configuration to the new flat config format ()
and addressed several initial linting errors.
Key changes include:
- Updated ESLint configuration to treat as warnings instead of errors.
- Fixed errors in by declaring and .
- Corrected error in by using instead of an out-of-scope .
- Resolved error in by replacing the undefined directive with the component.
- Addressed errors in by replacing with and with .
- Fixed errors in by importing necessary modules (, , ) and adding missing props (, , , , ).