- Hide/Unhide toggle button (Trusted + Edit Mode) on each badge row in the list; badge disappears immediately when hidden unless Show Hidden is active
- Print count inline editor in debug row (Admin + Edit Mode); updates count only, no timestamp changes
- "Show Hidden" checkbox in search filters (Trusted + Edit Mode); wires through IDB fast-path, API hidden param, and visible_badge_obj_li filter
- show_hidden requires edit_mode to be active — reverts to hiding hidden badges when edit mode is off
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Sort changes without a text query were falling through to the fallback
liveQuery (50 badges sorted by given_name), ignoring the selected sort
entirely. Added params.sort to has_active_filters so any explicit sort
selection triggers the full search path.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
All four sort options in the dropdown were falling through to the
default (given_name ASC) because their cases were missing from both
the IDB fast-path sort and the API order_by_li mapping:
- Affiliations ASC: IDB sorts by affiliations_override → affiliations;
API sorts by affiliations column
- Badge Type ASC: badge_type_code ASC
- First Printed DESC: print_first_datetime DESC
- Last Printed DESC: print_last_datetime DESC
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Update badge type codes for Axonius 2026 (replaces ISHLT 2024 list).
Added TODO to drive this from event templates in the future.
Fix printed status and badge type filters not working without a text
query. The min_chars guard was blocking all filter-only searches,
causing "Printed" and "Not Printed" to always return empty results.
Now bypasses min_chars when any non-default filter is active (printed
status, type code, or affiliations), since selecting a filter is
explicit user intent regardless of the text query.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add anonymous/auth/trusted search constraints to BadgesRemoteCfg with
conservative defaults (anon: 15 results / 3 chars, auth: 25 / 2,
trusted+: 150 / 1). Configurable per event via mod_badges_json.
- BadgesRemoteCfg + BadgesLocState: 6 new fields with defaults
- sync_config__event_badges: mirrors new fields from mod_badges_json
- +page.svelte: effective_search_limits derived by tier using $ae_loc
cumulative flags; enforces min_chars guard and result cap on both
local IDB path and API call
- ae_comp__badge_search: effective_min_chars derived same way; blocks
search trigger below threshold; shows dynamic hint text
- Fallback broad search (SCENARIO 2) suppressed for non-trusted users
so no results show on page load without a query
- config/+page.svelte: Search Limits section with 3-column number
inputs (Anonymous / Auth / Trusted+) for result limit and min chars
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two-step creation: POST event_person first, then event_badge linked to it.
Badge create route (event_person parent) pending backend fix — frontend is
ready and passing event_person_id + event_badge_template_id in payload.
- ae_events__event_person.ts: new create function (nested under event)
- ae_events_functions.ts: export create_ae_obj__event_person
- ae_comp__badge_create_form.svelte: modal form with live name preview,
conditional display-name override, template selector (auto-selects when
only one template), badge_type_code_li derived from selected template's
badge_type_list JSON, two-step submit status labels
- +page.svelte: load template list via liveQuery, wire Create Badge button
(edit_mode only), native <dialog> modal with backdrop, remote-first
refresh on success
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Relocates the functions file from lib root into its module directory,
matching the pattern used by all other modules (ae_journals, ae_archives, etc.).
Updated all 85 import paths from \$lib/ae_events_functions → \$lib/ae_events/ae_events_functions.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Aligned the Events Badges, Templates, and IDAA Bulletin Board modules with
Aether UI/UX v3 standards by prioritizing semantic String IDs (e.g., event_id,
badge_id) over legacy '_random' variants in API helpers, Dexie processors,
and UI components.
- Refactored badge and template loaders to use clean ID field names.
- Updated search and LiveQuery logic in badge management views.
- Cleaned up unused imports and legacy code in +layout and +page components.
- Standardized ID mapping in generic object processors.
- Improved IDAA post creation UX with autofocus and empty title defaults.
- Refactored layouts to derive account data from stable props instead of reactive stores.
- Wrapped store updates in untrack() with deep equality guards to prevent infinite re-renders.
- Resolved duplicate untrack declarations and missing imports across the project.
- Added fetch safeguards to Element_data_store to prevent redundant API calls.
- Standardized hydration patterns to break circular dependencies during initial load.
- Finalized the rename of 'default_qry_string' to 'default_qry_str' across the Badge library, Dexie schema, and API documentation.
- Synchronized all reactive filtering in '+page.svelte' with the standardized field names to restore full search functionality.
- Verified that text search, affiliations, and types now correctly map to whitelisted backend fields.
- Renamed 'default_qry_string' to 'default_qry_str' across the Badge interface, Dexie schema, and API logic to resolve 400 'Unauthorized search field' errors.
- Synchronized local Fast Path filtering with the correct database field names.
- Hardened the reactive search pattern in '+page.svelte' to ensure end-to-sync consistency between local and background results.
- Implemented Search Guard and store initialization in '+page.svelte' to fix loops and filtering.
- Updated 'ae_comp__badge_search.svelte' to act as a pure UI component triggering versioned searches.
- Refactored 'ae_comp__badge_obj_li.svelte' to use shared data streams and fixed icon build errors.
This commit addresses several critical issues that were preventing the application from building and rendering correctly.
- **Restores Skeleton UI CSS:** Re-adds the global Skeleton UI CSS imports to `app.css`. This fixes numerous "unknown utility class" errors (e.g., `preset-tonal-secondary`) across the site, allowing components to render with their intended styles again.
- **Fixes Invalid Attribute Name Error:** Corrects the `onsubmit|preventDefault` syntax in the new badge creation and upload forms (`ae_comp__badge_create_form.svelte`, `ae_comp__badge_upload_form.svelte`). The `preventDefault` logic is now handled inside the respective submit handler functions, resolving the Svelte v5 parsing error.
- **Fixes Svelte 5 Binding Error:** Implements a defensive initialization for badge search filter properties directly in the `(badges)/badges/+page.svelte` script. This prevents a `props_invalid_value` runtime error by ensuring that bound store values are not `undefined` when the child search component is rendered.
- **Fixes Invalid CSS Classes:** Replaces incorrect `preset-tonal-*` classes in the legacy `leads_list.svelte` component with standard Tailwind CSS utility classes to prevent further styling-related errors.
This commit fixes several issues with the new badge search functionality. It resolves a 500 Internal Error by moving the Dexie liveQuery into an onMount block to prevent server-side execution. It also fixes a Svelte 5 reactivity issue by using a more explicit subscription pattern for the liveQuery and by correctly accessing state variables in the template. The badge search results are now correctly displayed.
Migrated the ESLint configuration to the new flat config format ()
and addressed several initial linting errors.
Key changes include:
- Updated ESLint configuration to treat as warnings instead of errors.
- Fixed errors in by declaring and .
- Corrected error in by using instead of an out-of-scope .
- Resolved error in by replacing the undefined directive with the component.
- Addressed errors in by replacing with and with .
- Fixed errors in by importing necessary modules (, , ) and adding missing props (, , , , ).