feat(framework): implement AE Obj Field Editor v3 and test playground
- Created consolidated AE_Obj_Field_Editor_V3 component using Svelte 5 Runes.
- Standardized on V3 CRUD API (PATCH /v3/crud/{obj_type}/{obj_id}).
- Implemented local state guards to prevent reactivity loops.
- Added support for multiple field types (text, textarea, select, checkbox, tiptap).
- Created a dedicated testing playground with real Demo account data.
- Updated the PROJECT_AE_OBJECT_FIELD_EDITOR_V3_UPGRADE.md plan.
This commit is contained in:
285
src/lib/elements/element_ae_obj_field_editor_v3.svelte
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285
src/lib/elements/element_ae_obj_field_editor_v3.svelte
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<script lang="ts">
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// import { browser } from '$app/environment';
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import { untrack } from 'svelte';
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import { LoaderCircle, SquarePen, Save, X, Trash2, Check, CircleAlert } from 'lucide-svelte';
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import type { key_val } from '$lib/stores/ae_stores';
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import { ae_api, ae_loc } from '$lib/stores/ae_stores';
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import { api } from '$lib/api/api';
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import AE_Comp_Editor_TipTap from '$lib/elements/AE_Comp_Editor_TipTap.svelte';
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interface Props {
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// Core Identifiers
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object_type: string;
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object_id: string;
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field_name: string;
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// Value Handling
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current_value: any;
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field_type?: 'text' | 'textarea' | 'select' | 'tiptap' | 'checkbox' | 'date' | 'datetime';
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allow_null?: boolean;
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// Select Options
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select_options?: key_val; // { value: label }
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// UI Configuration
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edit_label?: string;
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display_block?: boolean;
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display_absolute_edit?: boolean;
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placeholder?: string;
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class_li?: string;
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textarea_rows?: number;
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// Behavior
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object_reload?: boolean; // SWR pattern
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log_lvl?: number;
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// Callbacks
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on_success?: (data: any) => void;
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on_error?: (error: any) => void;
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// Snippets
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children?: import('svelte').Snippet;
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}
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let {
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object_type,
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object_id,
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field_name,
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current_value = $bindable(),
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field_type = 'text',
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allow_null = false,
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select_options = {},
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edit_label = 'Edit Field',
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display_block = false,
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display_absolute_edit = false,
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placeholder = 'Enter value...',
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class_li = '',
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textarea_rows = 4,
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object_reload = true,
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log_lvl = 0,
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on_success,
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on_error,
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children
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}: Props = $props();
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// Internal State
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let is_editing = $state(false);
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let patch_status = $state<'idle' | 'processing' | 'success' | 'error'>('idle');
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let error_message = $state('');
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let draft_value = $state(current_value);
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// Sync draft with current_value when not editing
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$effect(() => {
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if (!is_editing) {
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untrack(() => {
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draft_value = current_value;
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});
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}
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});
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async function handle_patch() {
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if (log_lvl) console.log(`AE Field Editor V3: Patching ${object_type}.${field_name}...`);
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patch_status = 'processing';
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error_message = '';
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try {
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const result = await api.update_ae_obj_v3({
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api_cfg: $ae_api,
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obj_type: object_type,
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obj_id: object_id,
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fields: {
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[field_name]: draft_value
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},
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log_lvl
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});
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if (result) {
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patch_status = 'success';
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current_value = draft_value;
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if (on_success) on_success(result);
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// Close edit mode after a brief success indicator
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setTimeout(() => {
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if (patch_status === 'success') {
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patch_status = 'idle';
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is_editing = false;
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}
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}, 1000);
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} else {
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throw new Error('No data returned from update.');
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}
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} catch (error: any) {
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console.error('AE Field Editor V3: Patch failed.', error);
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patch_status = 'error';
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error_message = error?.message || 'Update failed.';
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if (on_error) on_error(error);
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}
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}
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function cancel_edit() {
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draft_value = current_value;
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is_editing = false;
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patch_status = 'idle';
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error_message = '';
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}
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function toggle_edit() {
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if (is_editing) cancel_edit();
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else is_editing = true;
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}
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</script>
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<div
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class="ae_field_editor_v3 group relative {class_li}"
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class:block={display_block}
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class:inline-block={!display_block}
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>
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<!-- VIEW MODE -->
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<div class="view_wrapper flex items-center gap-2" class:hidden={is_editing}>
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<div class="content_render grow">
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{#if children}
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{@render children()}
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{:else if field_type === 'checkbox'}
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<span class="badge {current_value ? 'variant-filled-success' : 'variant-soft-surface'}">
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{current_value ? 'Enabled' : 'Disabled'}
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</span>
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{:else if field_type === 'tiptap'}
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<div class="prose dark:prose-invert max-w-none">
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{@html current_value || '<span class="opacity-50 italic">Empty</span>'}
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</div>
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{:else}
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<span class:opacity-50={!current_value}>
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{current_value || 'Not set'}
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</span>
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{/if}
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</div>
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<!-- Edit Trigger (Visible on Hover or Edit Mode) -->
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{#if $ae_loc.edit_mode}
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<button
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type="button"
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class="btn-icon btn-icon-sm variant-soft-warning opacity-0 group-hover:opacity-100 transition-opacity"
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onclick={toggle_edit}
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title="Edit {field_name}"
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>
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<SquarePen size="14" />
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</button>
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{/if}
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</div>
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<!-- EDIT MODE -->
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{#if is_editing}
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<div
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class="edit_wrapper p-3 border-2 border-dashed border-warning-500/50 rounded-lg bg-surface-50-950 shadow-xl z-50"
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class:absolute={display_absolute_edit}
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class:top-0={display_absolute_edit}
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class:left-0={display_absolute_edit}
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class:w-full={display_absolute_edit}
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>
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<header class="flex justify-between items-center mb-2">
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<span class="text-xs font-bold uppercase tracking-wider opacity-60">{edit_label || field_name}</span>
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<div class="flex gap-1">
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<button
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type="button"
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class="btn-icon btn-icon-sm variant-soft-surface"
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onclick={cancel_edit}
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disabled={patch_status === 'processing'}
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>
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<X size="14" />
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</button>
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</div>
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</header>
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<div class="input_container mb-3">
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{#if field_type === 'textarea'}
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<textarea
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bind:value={draft_value}
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rows={textarea_rows}
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class="textarea"
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{placeholder}
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></textarea>
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{:else if field_type === 'select'}
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<select bind:value={draft_value} class="select">
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{#if allow_null}
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<option value={null}>-- None --</option>
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{/if}
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{#each Object.entries(select_options) as [val, label]}
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<option value={val}>{label}</option>
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{/each}
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</select>
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{:else if field_type === 'checkbox'}
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<label class="flex items-center space-x-2">
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<input type="checkbox" bind:checked={draft_value} class="checkbox" />
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<span>{draft_value ? 'Enabled' : 'Disabled'}</span>
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</label>
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{:else if field_type === 'tiptap'}
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<AE_Comp_Editor_TipTap bind:content={draft_value} {placeholder} />
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{:else if field_type === 'date'}
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<input type="date" bind:value={draft_value} class="input" />
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{:else if field_type === 'datetime'}
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<input type="datetime-local" bind:value={draft_value} class="input" />
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{:else}
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<input
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type="text"
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bind:value={draft_value}
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class="input"
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{placeholder}
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onkeydown={(e) => e.key === 'Enter' && handle_patch()}
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/>
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{/if}
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</div>
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<footer class="flex justify-between items-center">
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<div class="status_indicator text-xs">
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{#if patch_status === 'processing'}
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<span class="flex items-center gap-1 text-primary-500">
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<LoaderCircle size="12" class="animate-spin" /> Saving...
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</span>
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{:else if patch_status === 'success'}
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<span class="flex items-center gap-1 text-success-500">
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<Check size="12" /> Saved
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</span>
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{:else if patch_status === 'error'}
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<span class="flex items-center gap-1 text-error-500" title={error_message}>
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<CircleAlert size="12" /> Error
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</span>
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{/if}
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</div>
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<div class="actions flex gap-2">
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{#if allow_null && draft_value !== null}
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<button
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type="button"
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class="btn btn-sm variant-soft-error"
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onclick={() => draft_value = null}
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>
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Set Null
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</button>
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{/if}
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<button
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type="button"
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class="btn btn-sm variant-filled-primary"
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onclick={handle_patch}
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disabled={patch_status === 'processing' || draft_value === current_value}
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>
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{#if patch_status === 'processing'}
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<LoaderCircle size="14" class="animate-spin mr-1" />
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{:else}
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<Save size="14" class="mr-1" />
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{/if}
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Save
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</button>
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</div>
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</footer>
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</div>
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{/if}
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</div>
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<style>
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/* Add any specialized transitions if needed */
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.ae_field_editor_v3 :global(.btn-icon-sm) {
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width: 24px;
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height: 24px;
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}
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</style>
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