# Aether API V3 WebSocket Integration Guide This guide explains how to implement real-time communication using the **Aether API V3 WebSocket** protocol. V3 introduces granular routing, strict message schemas, and improved multi-tenant isolation compared to previous versions. --- ## 1. Key Improvements (V2 vs V3) | Feature | WebSocket V2 (Legacy) | WebSocket V3 (Modern) | | :--- | :--- | :--- | | **URL Prefix** | `/ws/` or `/ws_redis/` | `/v3/ws/` | | **Routing** | **Global**: Every client receives every message. | **Granular**: Redis filters messages before sending. | | **Performance**| Low efficiency at scale (Python filtering). | High efficiency (Redis native pub/sub). | | **Schema** | Loose JSON objects. | Strict Pydantic-validated models. | | **Presence** | None / Manual. | Automatic Redis-backed presence sets. | --- ## 2. Connection Strategy ### A. Endpoint URL The V3 WebSocket path requires both a `group_id` and a `client_id` (using **Vision ID** random strings). ```text wss://[api_domain]/v3/ws/group/{group_id}/client/{client_id} ``` > Use `ws://` for local development and `wss://` in production (any HTTPS site). The Nginx config must include the Upgrade block — see Section 6. ### B. Authentication Browsers **cannot** set custom HTTP headers on WebSocket connections. Pass the API Key and account context as **query parameters** instead: | Parameter | Purpose | Example | | :--- | :--- | :--- | | `api_key` | Entry Ticket (machine auth) | `?api_key=` | | `jwt` | Visa (user / account context) | `&jwt=` | | `x_account_id` | Alt account context | `&x_account_id=` | **Full example URL:** ```text wss://dev-api.oneskyit.com/v3/ws/group/{group_id}/client/{client_id}?api_key=&jwt= ``` ### C. Connection Example (TypeScript) ```ts const group_id = "group_abc123"; // Random Vision ID const client_id = "device_xyz789"; // Random Vision ID const api_key = import.meta.env.VITE_API_KEY; const jwt = getSessionToken(); // your JWT helper const ws_url = `wss://dev-api.oneskyit.com/v3/ws/group/${group_id}/client/${client_id}?api_key=${api_key}&jwt=${jwt}`; const socket = new WebSocket(ws_url); socket.onopen = () => { console.log("Connected to Aether WS V3"); }; ``` --- ## 3. The V3 Message Schema All messages sent and received over V3 must follow the standardized **WS_Message_V3** structure. ### Message Fields | Field | Type | Required | Description | | :--- | :--- | :--- | :--- | | `version` | string | Auto | Always `"3"`. Set by server. | | `msg_type` | string | Yes | `'msg'`, `'cmd'`, `'heartbeat'`, `'presence'` | | `target` | string | Yes | `'direct'`, `'group'`, `'broadcast'`, `'echo'` | | `from_id` | string | Auto | **Server fills this from the URL path** — do not send. | | `to_id` | string | Conditional | Target Client ID. Required when `target` is `'direct'`. | | `group_id` | string | Auto | **Server fills this from the URL path** — do not send. | | `cmd` | string | No | Specific action keyword (e.g., `'RELOAD'`). | | `msg` | string | No | Human-readable text content. | | `payload` | object | No | Flexible key-value data. | | `sent_at` | string | Auto | ISO 8601 Timestamp. Set by server. | > **Frontend tip:** Only send `msg_type`, `target`, and whatever content fields you need (`msg`, `cmd`, `payload`, `to_id`). The server enforces `from_id`, `group_id`, and `sent_at` from the connection context, preventing spoofing. --- ## 4. Message Targeting Logic V3 uses the `target` field to determine which Redis channel to use, ensuring only the intended recipients receive the data. ### A. Group Broadcast Sends the message to every client connected to the same `group_id`. ```json { "msg_type": "msg", "target": "group", "msg": "Hello team!" } ``` ### B. Direct Message (DM) Sends the message to one specific client ID, regardless of their group. ```json { "msg_type": "msg", "target": "direct", "to_id": "target_client_random_id", "msg": "Private message just for you." } ``` ### C. System Broadcast Sends the message to **every** connected client on the platform (use sparingly). ```json { "msg_type": "cmd", "target": "broadcast", "cmd": "MAINTENANCE_WARNING" } ``` ### D. Echo Sends the message back only to the sender (useful for testing round-trip latency). ```json { "msg_type": "msg", "target": "echo", "msg": "Ping!" } ``` --- ## 5. Specialized Message Types ### Commands (`cmd`) Used for remote control or orchestration. ```json { "msg_type": "cmd", "target": "group", "cmd": "RELOAD_UI", "payload": { "force": true } } ``` ### Heartbeats (`heartbeat`) Keep the connection alive and **refresh presence** in the backend. Should be sent every 30-60 seconds. - The server intercepts `heartbeat` messages and refreshes the Redis presence TTL (1 hour window) before echoing back. - Without periodic heartbeats, a client idle for >1 hour may disappear from the presence set even while still connected. - Use `target: 'echo'` so the server sends the heartbeat straight back — useful for measuring round-trip latency. ```json { "msg_type": "heartbeat", "target": "echo" } ``` --- ## 6. Infrastructure Requirements (Nginx) Unlike standard REST endpoints, WebSockets require explicit "Upgrade" handling in the Nginx gateway. If you are deploying to a new server, ensure the following block is present in your Nginx configuration: ```nginx location /v3/ws { proxy_pass http://fastapi_backend; proxy_http_version 1.1; proxy_set_header Upgrade $http_upgrade; proxy_set_header Connection "upgrade"; proxy_set_header Host $http_host; proxy_read_timeout 2100s; # Match your app's max heartbeat/session time } ``` --- ## 7. Common Pitfalls & Troubleshooting - **HTTP 404 Errors**: This almost always means Nginx is missing the `location /v3/ws` block and is trying to serve the request as a static file from the disk. - **HTTP 400 Errors**: Check your `Host` header. Nginx routes requests based on the `server_name` directive. If you connect to an IP or a non-standard hostname (like `localhost`), ensure it is explicitly listed in your Nginx config. - **Connection Drops**: If the connection drops exactly after 60 seconds, check your Nginx `proxy_read_timeout`. It should be set high (e.g., `2100s`) to allow for long-lived WebSocket sessions. --- ## 8. Migration Guide (V2 to V3) If you are upgrading from the legacy V2 WebSocket (`/ws/group/...`): 1. **Change the URL**: Prepend `/v3/` to your WebSocket path. 2. **Wrap your JSON**: In V2, you might have sent `{"msg": "hi"}`. In V3, this must be `{"msg_type": "msg", "target": "group", "msg": "hi"}`. 3. **Use Vision IDs**: Ensure all IDs passed in the path and `to_id` fields are the random string IDs (`id_random`), not database integers. 4. **Listen for `msg_type`**: Update your frontend handlers to switch logic based on the `msg_type` field instead of proprietary keys.